ATTACK and DEFENCE

The Attack and Defence duo. Individually, they're quite weak, in a pair, they can do serious damage.

DEFENCE has 13,500 health and moves at 1x the speed of a ZOMG, and it's fitted with multiple defensive options for protecting both itself however it weilds nothing for directly affecting opponents.

Abilities

Forcefield: The effect lasts until Defence is destroyed/Final struggle is used, Attack gains an impenetrable forcefield. (It's not even worth trying to get through, 'cause you can't)

Special Decoy: It sends a lead moab with a 150 hp forcefield.

Emergency shields: After losing 25%/50%/75% of the max health, it gains 20 Absolute Defence that can't be removed.

Heavy Decoy: It sends a moab with a 250 hp forcefield.

Eraser wave: Fires a wave that deletes any progectile it comes into contact with (extremely powerful projectiles wont be removed but weakened).

Electric blocker: Fires electric charges that destroy missile like things in mid air.

Final struggle: Upon defeat, it can remove ATTACKS forcefield and restore 750 health

A.T.T.A.C.K (Agressive Tower Terminator And Cereal Killer)
Attack has 2500 Health and moves at the same speed as Defence, but Attack can pummel enemys, the built in systems can both buff the bloons made by Defence and de-buff opponents.

Abilities

Macerator "cannon": A large "cannon" at the back fires a burst of 3 shots dealing 80 damage each at targets with splash.

Amplify: All not blimp bloons gain 3x health, speed and 1 A.D

Amplify V2: All blimps gain +0.5x their max health, go 1.25x the speed and gain 2 A.D (this dis-cludes bosses, Attack and Defence)

Heavy Decoys: Releases 2 un-forcefielded moabs.

Slowing aura: Slows all thing that aren't allys in a area by 50%, causes them to do 10% less damage and slows shots within a huge area (Lasts for 15 seconds).

Jam: Causes electronic type things to jam.

Energy blast: Every so often Attack slows down, charges the gun for 3 seconds and releases a dangerous shot delivering 300 damage that pretty much always hits and it has low damaging splash in a large area.

FLAK: Fires at things (from the macerator), slowing them down significantly and it fires 10 bullets each dealing 10-20 damage a shot. (this is good against shields).

Un-supported: If Defence dies and doesn't use Final struggle, the forcefield stays but has 1000 health.

Children
Each one holds a BFB with a 500 hp forcefield.