Mega Hitler

If you're "not a fan" of this character, just let me know before a battle and I'll try to not use it.

You thaught it was that easy all of those decades ago? Well you're wrong. It never just "ends" out of the blue. Hitler's believers managed to find his corpse and wire his brain to a robot suit because that's original!

You think your fancy laser/plasma weapons are the peak of technology? You think those ancient, legendary weapons and creatures were perfect? Nah. It turns out that tank weapons are excellent, with a few tweaks...

Abilities
Speeches: Even when they probably shouldn't. These speeches give a serious morale boost... (10% Damage and Speed buff to all allies) (lasts for the match)

No repayments!: Health cannot be stolen. (passive)

Who started the war?: Mega Hitler gets the first turn NO EXCEPTIONS! (passive)

Prepared: Mega Hitler starts the battle with 5 troops of his choice. (passive)

Factory: 1 free troop every 2 turns. (passive)

Print more mana!: All opponents gain +50% current mana, mana cap and mana production. However the mana cost of all of their attacks double! (lasts for the match)

Tech development: Over time Hitler and his army gets better tech. (passive) (elaborated more fuhrer further down the page)

Attacks
Wirbelwind: A chest-mounted quad AA gun, it fires a relentless storm of bullets that can easily devestate armored ground or air targets.

Karl-Gerät: A massive cannon mounted on each arm, these are capable of delivering massive 60cm shells at a target even over massive distances.

Rail Gun: VERY fast projectiles hit very hard and are very likely to hit their target.

Paris gun: Surprisingly accurate shells fired from far away can pummel the battlefield. (Lasts for 4 rotations)

Punch: Sorta obvious.

Mostly complete