The Shining Enforcer

A bloon crafted machine, the main ability of it is to use a selection of ammo types and launchers to deliver massive damage at great speeds.

It has quite high defence and extreme firepower, however it's close to immobile.

The barrel/turret rotates at almost any angle very quickly and can change drastically at extreme speeds to accomidate different ammo types.

The typing is Mech/Light

It has the skill automated heat system.

Attacks
Machinegun: It fires 5 fast moving powerful shells.

Thump shell: It fires a single heavy yet quick shell from a slightly wider barrel.

AP round: Not quite as powerful as the thump shell, but it can potentially breach shields.

Warp cannon: Fires a very poweful and fast charged shot (takes 1 rotation to charge).

Bombard: Fires 3 highly powerful explosives, quite slow moving but large damage and splash.

Pulse dome: Fires a VERY accurate and VERY fast pulse shot, it comes from a dome so it can go in any direction.

Jack-Hammer: It uses a short range EXTREMELY powerful and wide jack-hammer, most things don't ever get in range of it but once something does this will almost always hit, it moves very fast over a wide radius, this can quite easily smash shields and walls, this slams down multiple times, it's capable of BRUTAL damage.

Energy Jack-hammer, this version of the jackhammer is powered in a way that makes it deal 2.5x more damage to shields or simular things, however it's not quite so good at breaking ground/rock/walls compared to the normal counterpart.

Sheet missiles: Fires a large blanket of small missiles over a large area, low-ish damage over a huge radius.

FLAK: Fires a massive storm of devestating shots, only useable on air targets.

Warp shell: Upon firing it dissapears and instantly appears at the target, there is a good chance the target doesn't know it was ever fired.

Infernal charge: A massive white-hot cone of plasma is fired, it's extremely hard to dodge and it's very powerful, however it causes the barrel to get SO hot, it takes damage every turn and ice does bonus damage!

Oceanic charge: A powerful jet of water is fired at great speeds, it deals significant damage and it quite accurate, this is mostly used to cool the barrel after an infernal charge.

Other abilities
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